Fallout 76 wiki
Star Boxes showcase
Fallout 76 Legendary Stars
When scrapped, you get
legendary modules
Filters
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Stars
All
1★
39
2★
32
3★
40
4★
47
Type
All
Weapons
Armor
Power Armor
All
Tier
All tiers
Khlamolega
1
Good
2
New
2
All tiers
1★ Boxes
Created by potrace 1.16, written by Peter Selinger 2001-2019
Adrenal
Adrenal
Weapon +10 % DMG Per Kill While on Kill Streak.
Armor +10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Power Armor +10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Weapon +10 % DMG Per Kill While on Kill Streak.
Armor +10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Power Armor +10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Created by potrace 1.16, written by Peter Selinger 2001-2019
Anti-armor
Anti-armor
Weapon Armor Penetration: +50%
Weapon Armor Penetration: +50%
Created by potrace 1.16, written by Peter Selinger 2001-2019
Aristocrat's, Good
Aristocrat's
Weapon Up to +50 % Damage based on Caps you have.
Armor Reflect incoming damage based on caps held.
Power Armor Reflect incoming damage based on caps held.
Weapon Up to +50 % Damage based on Caps you have.
Armor Reflect incoming damage based on caps held.
Power Armor Reflect incoming damage based on caps held.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Assassin's
Assassin's
Weapon +50% damage to humans.
Armor -15% damage taken from humans.
Power Armor -15% damage taken from humans.
Weapon +50% damage to humans.
Armor -15% damage taken from humans.
Power Armor -15% damage taken from humans.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Auto Stim, New
Auto Stim
Armor Automatically use a Stimpak when Hit While Health is 25 % or less, once every 60 seconds.
Power Armor Automatically use a Stimpak when Hit While Health is 25 % or less, once every 60 seconds.
Armor Automatically use a Stimpak when Hit While Health is 25 % or less, once every 60 seconds.
Power Armor Automatically use a Stimpak when Hit While Health is 25 % or less, once every 60 seconds.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Berserker's
Berserker's
Weapon Damage increases as damage resistance decreases, up to +50%.
Weapon Damage increases as damage resistance decreases, up to +50%.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Bloodied
Bloodied
Weapon Damage Increases up to +130 % as Health Decreases.
Weapon Damage Increases up to +130 % as Health Decreases.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Bolstering
Bolstering
Armor Damage and Energy Resistance increase as health decreases.
Power Armor Damage and Energy Resistance increase as health decreases.
Armor Damage and Energy Resistance increase as health decreases.
Power Armor Damage and Energy Resistance increase as health decreases.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Chameleon
Chameleon
Armor Blend with the environment while sneaking and not moving.
Power Armor Blend with the environment while sneaking and not moving.
Armor Blend with the environment while sneaking and not moving.
Power Armor Blend with the environment while sneaking and not moving.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Cloaking
Cloaking
Armor Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds.
Power Armor Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds.
Armor Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds.
Power Armor Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Executioner's
Executioner's
Weapon +50% damage when the target is below 40% health.
Weapon +50% damage when the target is below 40% health.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Exterminator's
Exterminator's
Weapon +50% damage to insects and mirelurks.
Armor -15% damage taken from insects and mirelurks.
Power Armor -15% damage taken from insects and mirelurks.
Weapon +50% damage to insects and mirelurks.
Armor -15% damage taken from insects and mirelurks.
Power Armor -15% damage taken from insects and mirelurks.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Feral's
Feral's
Weapon Target kills makes you go feral faster.
Weapon Target kills makes you go feral faster.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Furious
Furious
Weapon +5 % Damage per Onslaught stack, +9 max stacks.
Weapon +5 % Damage per Onslaught stack, +9 max stacks.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Ghoul Slayer's
Ghoul Slayer's
Weapon +50% damage to ghouls.
Armor -15% damage taken from ghouls.
Power Armor -15% damage taken from ghouls.
Weapon +50% damage to ghouls.
Armor -15% damage taken from ghouls.
Power Armor -15% damage taken from ghouls.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Gourmand's, New
Gourmand's
Weapon Damage Increases up to +40 % as you Fill Your Hunger and Thirst Meters.
How to obtain: Тут описание
Weapon Damage Increases up to +40 % as you Fill Your Hunger and Thirst Meters.
Тут описание
Created by potrace 1.16, written by Peter Selinger 2001-2019
Heavyweight
Heavyweight
Armor Grants up to 10 % Damage Reduction at Higher Encumberance.
Armor Grants up to 10 % Damage Reduction at Higher Encumberance.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Hunter's
Hunter's
Weapon +50% damage to animals.
Armor -15% damage taken from animals.
Power Armor -15% damage taken from animals.
Weapon +50% damage to animals.
Armor -15% damage taken from animals.
Power Armor -15% damage taken from animals.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Instigating
Instigating
Weapon +100% damage if the target is at full health.
Weapon +100% damage if the target is at full health.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Juggernaut's
Juggernaut's
Weapon Damage Increases up to +100 % as Health Increases.
Weapon Damage Increases up to +100 % as Health Increases.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Junkie's
Junkie's
Weapon Damage Increases per Addiction up to +100 %.
Weapon Damage Increases per Addiction up to +100 %.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Life Saving
Life Saving
Armor Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod.
Armor Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Lucid
Lucid
Weapon Damage Increases up to +40 % as you Fill Your Feral Meter.
Armor Increases Damage Reduction up to +6 % as you Fill Your Feral Meter.
Power Armor Increases Damage Reduction up to +6 % as you Fill Your Feral Meter.
Weapon Damage Increases up to +40 % as you Fill Your Feral Meter.
Armor Increases Damage Reduction up to +6 % as you Fill Your Feral Meter.
Power Armor Increases Damage Reduction up to +6 % as you Fill Your Feral Meter.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Medic's
Medic's
Weapon V.A.T.S. critical hits heal you and your group.
Weapon V.A.T.S. critical hits heal you and your group.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Mutant Slayer's
Mutant Slayer's
Weapon +50% damage to super mutants.
Armor -15% damage taken from super mutants.
Power Armor -15% damage taken from super mutants.
Weapon +50% damage to super mutants.
Armor -15% damage taken from super mutants.
Power Armor -15% damage taken from super mutants.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Mutant's
Mutant's
Weapon Damage Increases up to +50 % as you gain Mutations.
Armor +10 Damage and Energy Resistance while mutated.
Power Armor +10 Damage and Energy Resistance while mutated.
Weapon Damage Increases up to +50 % as you gain Mutations.
Armor +10 Damage and Energy Resistance while mutated.
Power Armor +10 Damage and Energy Resistance while mutated.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Nocturnal
Nocturnal
Weapon +50% damage at night.
Armor +4 Perception and Agility while invisible.
Power Armor +4 Perception and Agility while invisible.
Weapon +50% damage at night.
Armor +4 Perception and Agility while invisible.
Power Armor +4 Perception and Agility while invisible.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Overeater's
Overeater's
Armor Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters.
Power Armor Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters.
Armor Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters.
Power Armor Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Quad
Quad
Created by potrace 1.16, written by Peter Selinger 2001-2019
Regenerating
Regenerating
Armor Slowly regenerates health while out of combat.
Power Armor Slowly regenerates health while out of combat.
Armor Slowly regenerates health while out of combat.
Power Armor Slowly regenerates health while out of combat.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Sniper's
Sniper's
Weapon +100 % Damage to distant Targets.
Weapon +100 % Damage to distant Targets.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Stalker's
Stalker's
Weapon Sneak Attack Damage: +100
Weapon Sneak Attack Damage: +100
Created by potrace 1.16, written by Peter Selinger 2001-2019
Suppressor's
Suppressor's
Weapon Reduce Your Target's Damage Output by 25% for 5 seconds
Weapon Reduce Your Target's Damage Output by 25% for 5 seconds
Created by potrace 1.16, written by Peter Selinger 2001-2019
Troubleshooter's
Troubleshooter's
Weapon +50% damage to robots.
Armor -15% damage taken from robots.
Power Armor -15% damage taken from robots.
Weapon +50% damage to robots.
Armor -15% damage taken from robots.
Power Armor -15% damage taken from robots.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Two Shot
Two Shot
Weapon Damage: +75%; Projectiles: +1; Max Recoil: +25%; Max Spread: +50%; Min Recoil: +25%; Min Spread: +50%
Weapon Damage: +75%; Projectiles: +1; Max Recoil: +25%; Max Spread: +50%; Min Recoil: +25%; Min Spread: +50%
Created by potrace 1.16, written by Peter Selinger 2001-2019
Unyielding
Unyielding
Armor Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low.
Armor Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Vampire's, Khlamolega
Vampire's
Weapon Restore 2% Health over 2 seconds when you Hit a Target
Weapon Restore 2% Health over 2 seconds when you Hit a Target
Created by potrace 1.16, written by Peter Selinger 2001-2019
Vanguard's, Good
Vanguard's
Armor Damage and Energy Resistance increase as health increases.
Power Armor Damage and Energy Resistance increase as health increases.
How to obtain: Craft at a legendary mod workbench
Armor Damage and Energy Resistance increase as health increases.
Power Armor Damage and Energy Resistance increase as health increases.
Craft at a legendary mod workbench
Created by potrace 1.16, written by Peter Selinger 2001-2019
Zealot's
Zealot's
Weapon +50% damage to Scorched.
Armor -15% damage taken from Scorched.
Power Armor -15% damage taken from Scorched.
Weapon +50% damage to Scorched.
Armor -15% damage taken from Scorched.
Power Armor -15% damage taken from Scorched.
2★ Boxes
Created by potrace 1.16, written by Peter Selinger 2001-2019
Agility
Agility
Armor +2 Agility.
Power Armor +2 Agility.
Armor +2 Agility.
Power Armor +2 Agility.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Antiseptic
Antiseptic
Armor Environmental Disease Resistance: +25
Power Armor Environmental Disease Resistance: +25
Armor Environmental Disease Resistance: +25
Power Armor Environmental Disease Resistance: +25
Created by potrace 1.16, written by Peter Selinger 2001-2019
Basher's
Basher's
Created by potrace 1.16, written by Peter Selinger 2001-2019
Charisma
Charisma
Armor +2 Charisma.
Power Armor +2 Charisma.
Armor +2 Charisma.
Power Armor +2 Charisma.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Crippling
Crippling
Weapon Improved V.A.T.S. Hit Chance, 25% Less Action Point Cost.; Reduces damage while standing and not moving by 15%.; Does 50% More Damage Against Ghouls.; Reflects 10% of melee damage back on attacker.
Weapon Improved V.A.T.S. Hit Chance, 25% Less Action Point Cost.; Reduces damage while standing and not moving by 15%.; Does 50% More Damage Against Ghouls.; Reflects 10% of melee damage back on attacker.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Cryologist's
Cryologist's
Armor +50 Cryo resistance.
Power Armor +50 Cryo resistance.
Armor +50 Cryo resistance.
Power Armor +50 Cryo resistance.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Elementalist
Elementalist
Armor Cryo resistance: +25; Poison resistance: +25; Energy resistance: +25; Fire resistance: +25; RadResistExposure: +25
Power Armor Cryo resistance: +25; Poison resistance: +25; Energy resistance: +25; Fire resistance: +25; RadResistExposure: +25
Armor Cryo resistance: +25; Poison resistance: +25; Energy resistance: +25; Fire resistance: +25; RadResistExposure: +25
Power Armor Cryo resistance: +25; Poison resistance: +25; Energy resistance: +25; Fire resistance: +25; RadResistExposure: +25
Created by potrace 1.16, written by Peter Selinger 2001-2019
Endurance
Endurance
Armor +2 Endurance.
Power Armor +2 Endurance.
Armor +2 Endurance.
Power Armor +2 Endurance.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Explosive
Explosive
Weapon Bullets explode for 20% area weapon damage.
Weapon Bullets explode for 20% area weapon damage.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Fierce
Fierce
Armor Fortify Limb Resistance based on Kill Streak count.
Armor Fortify Limb Resistance based on Kill Streak count.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Glutton
Glutton
Armor Hunger and Thirst Grow 10 % Slower.
Power Armor Hunger and Thirst Grow 10 % Slower.
Armor Hunger and Thirst Grow 10 % Slower.
Power Armor Hunger and Thirst Grow 10 % Slower.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Hardy
Hardy
Armor -7% explosion damage taken.
Power Armor -7% explosion damage taken.
Armor -7% explosion damage taken.
Power Armor -7% explosion damage taken.
Created by potrace 1.16, written by Peter Selinger 2001-2019
HazMat
HazMat
Armor +50 Radiation resistance.
Power Armor +50 Radiation resistance.
Armor +50 Radiation resistance.
Power Armor +50 Radiation resistance.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Heavy Hitter's
Heavy Hitter's
Weapon Power Attack Damage: +40
Weapon Power Attack Damage: +40
Created by potrace 1.16, written by Peter Selinger 2001-2019
Hitman's
Hitman's
Weapon +25 % Damage While Aiming.
Weapon +25 % Damage While Aiming.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Inertial
Inertial
Weapon Replenish 15 Action Points with each kill.
Weapon Replenish 15 Action Points with each kill.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Intelligence
Intelligence
Armor +2 Intelligence.
Power Armor +2 Intelligence.
Armor +2 Intelligence.
Power Armor +2 Intelligence.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Last Shot
Last Shot
Weapon Способность "Последний выстрел
Weapon Способность "Последний выстрел
Created by potrace 1.16, written by Peter Selinger 2001-2019
Luck
Luck
Armor +2 Luck.
Power Armor +2 Luck.
Armor +2 Luck.
Power Armor +2 Luck.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Pain Killer
Pain Killer
Armor Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Power Armor Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Armor Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Power Armor Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Perception
Perception
Armor +2 Perception.
Power Armor +2 Perception.
Armor +2 Perception.
Power Armor +2 Perception.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Pick Pocketer's
Pick Pocketer's
Weapon Target Kills have +50 % chance to grant a low amount of caps.
Weapon Target Kills have +50 % chance to grant a low amount of caps.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Poisoner's
Poisoner's
Armor +50 Poison resistance.
Power Armor +50 Poison resistance.
Armor +50 Poison resistance.
Power Armor +50 Poison resistance.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Powered
Powered
Armor Action Point Regen: +5
Power Armor Action Point Regen: +5
Armor Action Point Regen: +5
Power Armor Action Point Regen: +5
Created by potrace 1.16, written by Peter Selinger 2001-2019
Pyro-Technician's
Pyro-Technician's
Armor +50 Fire resistance.
Power Armor +50 Fire resistance.
Armor +50 Fire resistance.
Power Armor +50 Fire resistance.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Rapid
Rapid
Weapon +25% fire rate.
Weapon +40% faster swing speed.
Weapon +25% fire rate.
Weapon +40% faster swing speed.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Riposting
Riposting
Weapon Blocked Damage Reflection: +50
Weapon Blocked Damage Reflection: +50
Created by potrace 1.16, written by Peter Selinger 2001-2019
Rushing
Rushing
Armor Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Power Armor Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Armor Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Power Armor Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Steady
Steady
Weapon +25 Melee Damage While Not Moving.
Weapon +25 Melee Damage While Not Moving.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Strength
Strength
Armor +2 Strength.
Power Armor +2 Strength.
Armor +2 Strength.
Power Armor +2 Strength.
Created by potrace 1.16, written by Peter Selinger 2001-2019
V.A.T.S. Enhanced
V.A.T.S. Enhanced
Weapon +50% V.A.T.S. hit chance.
Weapon +50% V.A.T.S. hit chance.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Vital
Vital
Weapon Critical Damage: +50%
Weapon Critical Damage: +50%
3★ Boxes
Created by potrace 1.16, written by Peter Selinger 2001-2019
Acrobat's
Acrobat's
Created by potrace 1.16, written by Peter Selinger 2001-2019
Active
Active
Armor Max AP increased by +20.
Power Armor Max AP increased by +20.
Armor Max AP increased by +20.
Power Armor Max AP increased by +20.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Adamantium
Adamantium
Created by potrace 1.16, written by Peter Selinger 2001-2019
Agility
Agility
Created by potrace 1.16, written by Peter Selinger 2001-2019
Arms Keeper's
Arms Keeper's
Armor -20% weapon weight.
Power Armor -20% weapon weight.
Armor -20% weapon weight.
Power Armor -20% weapon weight.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Barbarian
Barbarian
Weapon + STR per kill while on a Kill Streak (Max 10).
Weapon + STR per kill while on a Kill Streak (Max 10).
Created by potrace 1.16, written by Peter Selinger 2001-2019
Belted
Belted
Armor Ammo Weight Reduction: +20
Power Armor Ammo Weight Reduction: +20
Armor Ammo Weight Reduction: +20
Power Armor Ammo Weight Reduction: +20
Created by potrace 1.16, written by Peter Selinger 2001-2019
Blocker
Blocker
Weapon Take 15% less damage while blocking.
Weapon Take 15% less damage while blocking.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Burning
Burning
Armor Melee attackers take up to 115 fire damage.
Power Armor Melee attackers take up to 115 fire damage.
Armor Melee attackers take up to 115 fire damage.
Power Armor Melee attackers take up to 115 fire damage.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Cavalier's
Cavalier's
Armor -15% damage taken while sprinting or blocking.
Power Armor -15% damage taken while sprinting or blocking.
Armor -15% damage taken while sprinting or blocking.
Power Armor -15% damage taken while sprinting or blocking.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Charisma
Charisma
Created by potrace 1.16, written by Peter Selinger 2001-2019
Defender's
Defender's
Weapon Chance to automatically block attacks.
Armor Chance to automatically block attacks.
Power Armor Chance to automatically block attacks.
Weapon Chance to automatically block attacks.
Armor Chance to automatically block attacks.
Power Armor Chance to automatically block attacks.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Dissipating
Dissipating
Armor Slowly removes radiation while out of combat.
Power Armor Slowly removes radiation while out of combat.
Armor Slowly removes radiation while out of combat.
Power Armor Slowly removes radiation while out of combat.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Diver's
Diver's
Created by potrace 1.16, written by Peter Selinger 2001-2019
Doctor's
Doctor's
Armor Stimpaks, RadAway, and Rad-X are 5% more effective per armor piece (up to +25%).
Power Armor Stimpaks, RadAway, and Rad-X are 5% more effective per armor piece (up to +25%).
Armor Stimpaks, RadAway, and Rad-X are 5% more effective per armor piece (up to +25%).
Power Armor Stimpaks, RadAway, and Rad-X are 5% more effective per armor piece (up to +25%).
Created by potrace 1.16, written by Peter Selinger 2001-2019
Durability
Durability
Weapon Breaks 50% slower
Armor Breaks 50 % Slower.
Power Armor Breaks 50 % Slower.
Weapon Breaks 50% slower
Armor Breaks 50 % Slower.
Power Armor Breaks 50 % Slower.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Electrified
Electrified
Armor Melee attackers take up to 105 energy damage.
Power Armor Melee attackers take up to 105 energy damage.
Armor Melee attackers take up to 105 energy damage.
Power Armor Melee attackers take up to 105 energy damage.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Endurance
Endurance
Created by potrace 1.16, written by Peter Selinger 2001-2019
Frozen
Frozen
Armor Melee attackers take up to 72 cryo damage.
Power Armor Melee attackers take up to 72 cryo damage.
Armor Melee attackers take up to 72 cryo damage.
Power Armor Melee attackers take up to 72 cryo damage.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Ghost's
Ghost's
Weapon Hits have a 10% chance to generate a stealth field for 2 seconds.
Weapon Hits have a 10% chance to generate a stealth field for 2 seconds.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Glowing
Glowing
Weapon Target Kills Increase Rads by a small amount.
Weapon Target Kills Increase Rads by a small amount.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Healthy
Healthy
Armor Max HP Increased by +20.
Power Armor Max HP Increased by +20.
Armor Max HP Increased by +20.
Power Armor Max HP Increased by +20.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Intelligence
Intelligence
Created by potrace 1.16, written by Peter Selinger 2001-2019
Lightweight
Lightweight
Weapon -90% weapon weight.
Weapon -90% weapon weight.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Luck
Luck
Created by potrace 1.16, written by Peter Selinger 2001-2019
Lucky Hit
Lucky Hit
Weapon +15% critical meter fill speed.
Weapon +15% critical meter fill speed.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Nimble
Nimble
Weapon +100% movement speed while aiming.
Weapon +100% movement speed while aiming.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Pack Rat's
Pack Rat's
Armor -20% junk weight.
Power Armor -20% junk weight.
Armor -20% junk weight.
Power Armor -20% junk weight.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Perception
Perception
Created by potrace 1.16, written by Peter Selinger 2001-2019
Reflex
Reflex
Created by potrace 1.16, written by Peter Selinger 2001-2019
Resilient
Resilient
Weapon When Reloading, Gain +500 to All Resistances.
Weapon When Reloading, Gain +500 to All Resistances.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Safecracker's
Safecracker's
Armor Hacking Skill: +1; Lockpicking Skill: +1
Power Armor Hacking Skill: +1; Lockpicking Skill: +1
Armor Hacking Skill: +1; Lockpicking Skill: +1
Power Armor Hacking Skill: +1; Lockpicking Skill: +1
Created by potrace 1.16, written by Peter Selinger 2001-2019
Secret Agent's
Secret Agent's
Armor Less Noise While Sneaking: +25; Reduce Detection Chance: +25
Armor Less Noise While Sneaking: +25; Reduce Detection Chance: +25
Created by potrace 1.16, written by Peter Selinger 2001-2019
Sentinel's
Sentinel's
Armor -15% damage taken while standing still.
Power Armor -15% damage taken while standing still.
Armor -15% damage taken while standing still.
Power Armor -15% damage taken while standing still.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Steadfast
Steadfast
Weapon +50 Damage Resistance While Aiming.
Weapon +50 Damage Resistance While Aiming.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Strength
Strength
Created by potrace 1.16, written by Peter Selinger 2001-2019
Swift
Swift
Weapon Reload Speed: +15%
Weapon Reload Speed: +15%
Created by potrace 1.16, written by Peter Selinger 2001-2019
Thru-hiker's
Thru-hiker's
Armor -20% food, drink, and chem weight.
Power Armor -20% food, drink, and chem weight.
Armor -20% food, drink, and chem weight.
Power Armor -20% food, drink, and chem weight.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Toxic
Toxic
Armor Melee attackers take up to 70 poison damage.
Power Armor Melee attackers take up to 70 poison damage.
Armor Melee attackers take up to 70 poison damage.
Power Armor Melee attackers take up to 70 poison damage.
Created by potrace 1.16, written by Peter Selinger 2001-2019
V.A.T.S. Optimized
V.A.T.S. Optimized
Weapon -35 % action point cost
Weapon -35 % action point cost
4★ Boxes
Created by potrace 1.16, written by Peter Selinger 2001-2019
Aegis
Aegis
Power Armor Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius
Power Armor Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius
Created by potrace 1.16, written by Peter Selinger 2001-2019
Battle-Loader's
Battle-Loader's
Armor 15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
Power Armor 15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
Armor 15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
Power Armor 15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
Created by potrace 1.16, written by Peter Selinger 2001-2019
Bruiser's
Bruiser's
Armor Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Power Armor Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Armor Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Power Armor Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Created by potrace 1.16, written by Peter Selinger 2001-2019
Brutalist's
Brutalist's
Weapon Each Kill Gives +1 Strength For 5 Mins (Max +10)
Weapon Each Kill Gives +1 Strength For 5 Mins (Max +10)
Created by potrace 1.16, written by Peter Selinger 2001-2019
Bully's
Bully's
Weapon Damage per Crippled Limb: +25%
Weapon Damage per Crippled Limb: +25%
Created by potrace 1.16, written by Peter Selinger 2001-2019
Charged
Charged
Weapon Light Attacks Build Up Charge That Is Released With A Heavy Attack (Max Charges 3)
Weapon Light Attacks Build Up Charge That Is Released With A Heavy Attack (Max Charges 3)
Created by potrace 1.16, written by Peter Selinger 2001-2019
Choo-Choo's
Choo-Choo's
Power Armor Sprinting into targets with Power Armor deals damage and causes bleeding (integrated with Pain Train perk).
Power Armor Sprinting into targets with Power Armor deals damage and causes bleeding (integrated with Pain Train perk).
Created by potrace 1.16, written by Peter Selinger 2001-2019
Combo-Breaker's
Combo-Breaker's
Weapon Способность сокрушающего оружия
Weapon Способность сокрушающего оружия
Created by potrace 1.16, written by Peter Selinger 2001-2019
Conductor's
Conductor's
Weapon Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Weapon Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Created by potrace 1.16, written by Peter Selinger 2001-2019
Crusaders
Crusaders
Armor +1 S.P.E.C.I.A.L. Point For Each Equipped Armor Piece (up to +5 on Full Stack)
Power Armor +1 S.P.E.C.I.A.L. Point For Each Equipped Armor Piece (up to +5 on Full Stack)
Armor +1 S.P.E.C.I.A.L. Point For Each Equipped Armor Piece (up to +5 on Full Stack)
Power Armor +1 S.P.E.C.I.A.L. Point For Each Equipped Armor Piece (up to +5 on Full Stack)
Created by potrace 1.16, written by Peter Selinger 2001-2019
Electrician's
Electrician's
Weapon When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s
Weapon When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s
Created by potrace 1.16, written by Peter Selinger 2001-2019
Encircler's
Encircler's
Weapon +10% Damage For Each Combat Target Around You (up to +50%)
Weapon +10% Damage For Each Combat Target Around You (up to +50%)
Created by potrace 1.16, written by Peter Selinger 2001-2019
Fencer's
Fencer's
Weapon +12.5% Melee Damage. Additional +12.5% for Each Nearby Teammate (up to +50% on Full Team)
Weapon +12.5% Melee Damage. Additional +12.5% for Each Nearby Teammate (up to +50% on Full Team)
Created by potrace 1.16, written by Peter Selinger 2001-2019
Fracturer's
Fracturer's
Weapon When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Weapon When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Created by potrace 1.16, written by Peter Selinger 2001-2019
Hauler's
Hauler's
Armor Increases Carry Capacity by 30.
Power Armor Increases Carry Capacity by 30.
Armor Increases Carry Capacity by 30.
Power Armor Increases Carry Capacity by 30.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Icemen's
Icemen's
Created by potrace 1.16, written by Peter Selinger 2001-2019
Limit-Breaking
Limit-Breaking
Armor Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Power Armor Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Armor Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Power Armor Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Created by potrace 1.16, written by Peter Selinger 2001-2019
Metabolic
Metabolic
Armor All Chems, Serums, Bobbleheads & Magazines Buffs Last 5% Longer (up to 25% on Full Stack)
Power Armor All Chems, Serums, Bobbleheads & Magazines Buffs Last 5% Longer (up to 25% on Full Stack)
Armor All Chems, Serums, Bobbleheads & Magazines Buffs Last 5% Longer (up to 25% on Full Stack)
Power Armor All Chems, Serums, Bobbleheads & Magazines Buffs Last 5% Longer (up to 25% on Full Stack)
Created by potrace 1.16, written by Peter Selinger 2001-2019
Miasma's
Miasma's
Armor Способность зловонной брони
Power Armor Способность зловонной брони
Armor Способность зловонной брони
Power Armor Способность зловонной брони
Created by potrace 1.16, written by Peter Selinger 2001-2019
Over-Loader's
Over-Loader's
Power Armor 10% Chance To Trigger An EMP Pulse When Hit (up to 50% on Full Stack), Dealing 50 Energy Damage To Nearby Enemies For 5 Seconds
Power Armor 10% Chance To Trigger An EMP Pulse When Hit (up to 50% on Full Stack), Dealing 50 Energy Damage To Nearby Enemies For 5 Seconds
Created by potrace 1.16, written by Peter Selinger 2001-2019
Pin-Pointer's
Pin-Pointer's
Weapon Damage to Weak Points: +20%
Weapon Damage to Weak Points: +20%
Created by potrace 1.16, written by Peter Selinger 2001-2019
Polished
Polished
Weapon The better the equipped item's condition (+100%), the more damage the weapon deals (up to +60%).
Weapon The better the equipped item's condition (+100%), the more damage the weapon deals (up to +60%).
Created by potrace 1.16, written by Peter Selinger 2001-2019
Pounder's
Pounder's
Weapon +10 % Damage per Onslaught stack, +10 max stacks.
Weapon +10 % Damage per Onslaught stack, +10 max stacks.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Propelling
Propelling
Power Armor Movement & Sprint Speed Increased by +5% (up to +25% on Full Stack)
Power Armor Movement & Sprint Speed Increased by +5% (up to +25% on Full Stack)
Created by potrace 1.16, written by Peter Selinger 2001-2019
Pyromaniac's
Pyromaniac's
Weapon Damage to Burning: +50
Weapon Damage to Burning: +50
Created by potrace 1.16, written by Peter Selinger 2001-2019
Radioactive-Powered
Radioactive-Powered
Power Armor Gain +2 Action Point Regen at the Cost of RADS (up to +10 Action Point Regen on Full Stack)
Power Armor Gain +2 Action Point Regen at the Cost of RADS (up to +10 Action Point Regen on Full Stack)
Created by potrace 1.16, written by Peter Selinger 2001-2019
Raging
Raging
Armor Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
Power Armor Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
Armor Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
Power Armor Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
Created by potrace 1.16, written by Peter Selinger 2001-2019
Ranger's
Ranger's
Armor Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Power Armor Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Armor Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Power Armor Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Created by potrace 1.16, written by Peter Selinger 2001-2019
Rebounders
Rebounders
Armor Return 10% of Ballistic & Explosive Damage Received From An Enemy Target Back Towards Them (up to 50% on Full Stack)
Armor Return 10% of Ballistic & Explosive Damage Received From An Enemy Target Back Towards Them (up to 50% on Full Stack)
Created by potrace 1.16, written by Peter Selinger 2001-2019
Reflective
Reflective
Power Armor Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Power Armor Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Created by potrace 1.16, written by Peter Selinger 2001-2019
Rejuvenator's
Rejuvenator's
Power Armor Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Power Armor Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Ruiner's
Ruiner's
Weapon Single Shot Weapons Have A 5% Chance To Deal An Additional 500 Damage For Every 5 Luck
Weapon Single Shot Weapons Have A 5% Chance To Deal An Additional 500 Damage For Every 5 Luck
Created by potrace 1.16, written by Peter Selinger 2001-2019
Runner's
Runner's
Armor Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Power Armor Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Armor Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Power Armor Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Created by potrace 1.16, written by Peter Selinger 2001-2019
Satiated
Satiated
Weapon Kills Restore Hunger and Thrist.
Weapon Kills Restore Hunger and Thrist.
Created by potrace 1.16, written by Peter Selinger 2001-2019
Sawbones
Sawbones
Armor Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack).
Power Armor Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack).
Armor Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack).
Power Armor Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack).
Created by potrace 1.16, written by Peter Selinger 2001-2019
Scanner's
Scanner's
Power Armor Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Power Armor Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Created by potrace 1.16, written by Peter Selinger 2001-2019
Severing
Severing
Weapon Damage to Bleeding: +50
Weapon Damage to Bleeding: +50
Created by potrace 1.16, written by Peter Selinger 2001-2019
Sightseer's
Sightseer's
Weapon +50% Range & Damage When Aiming Down Sights
Weapon +50% Range & Damage When Aiming Down Sights
Created by potrace 1.16, written by Peter Selinger 2001-2019
Stabilizer's
Stabilizer's
Weapon Improves Weapon Cone of Fire, Recoil, and Stability by 40%
Weapon Improves Weapon Cone of Fire, Recoil, and Stability by 40%
Created by potrace 1.16, written by Peter Selinger 2001-2019
Stagger-Proof
Stagger-Proof
Power Armor 15% Chance to Not Stagger from any Damage Types (up to 80% on Full Stack)
Power Armor 15% Chance to Not Stagger from any Damage Types (up to 80% on Full Stack)
Created by potrace 1.16, written by Peter Selinger 2001-2019
Stalwart's
Stalwart's
Power Armor Power Armor Breaks 5% Slower For Owner & All Teammates Within A 50ft Radius (up to 25% Slower on Full Stack)
Power Armor Power Armor Breaks 5% Slower For Owner & All Teammates Within A 50ft Radius (up to 25% Slower on Full Stack)
Created by potrace 1.16, written by Peter Selinger 2001-2019
Tanky's
Tanky's
Armor +200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Power Armor +200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Armor +200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Power Armor +200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Created by potrace 1.16, written by Peter Selinger 2001-2019
Tarnished
Tarnished
Weapon The lower the weapon's condition, the higher the damage boost (+120% Max).
Weapon The lower the weapon's condition, the higher the damage boost (+120% Max).
Created by potrace 1.16, written by Peter Selinger 2001-2019
Thrill-Seeker's
Thrill-Seeker's
Weapon +3% Reload Speed & Melee Attack Speed Per Kill While on Kill Streak
Weapon +3% Reload Speed & Melee Attack Speed Per Kill While on Kill Streak
Created by potrace 1.16, written by Peter Selinger 2001-2019
Vector
Vector
Armor Gain 10% Bonus V.A.T.S. Accuracy Against Distant Targets
Power Armor Gain 10% Bonus V.A.T.S. Accuracy Against Distant Targets
Armor Gain 10% Bonus V.A.T.S. Accuracy Against Distant Targets
Power Armor Gain 10% Bonus V.A.T.S. Accuracy Against Distant Targets
Created by potrace 1.16, written by Peter Selinger 2001-2019
Viper's
Viper's
Weapon Damage to Poisoned: +50
Weapon Damage to Poisoned: +50
Created by potrace 1.16, written by Peter Selinger 2001-2019
Voltaic
Voltaic
Power Armor Sprinting Builds Up A Charge & Releases An EMP Shockwave When You Stop That Stuns & Deals Energy Damage To Nearby Enemies
Power Armor Sprinting Builds Up A Charge & Releases An EMP Shockwave When You Stop That Stuns & Deals Energy Damage To Nearby Enemies
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