Random Legendary Mod (Armor)

OMOD FormID 0055457d 1-Star Mods

1-Star Legendary Effect

Shared

Automatically uses a stimpak at low health.; +10 Damage and Energy Resistance while mutated.; -15% damage taken from Scorched.; Hits have a 10% chance to generate a stealth field for 2 seconds.; Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod.; Reflects up to 10% incoming damage based on the caps you have.; -15% damage taken from humans.; -15% damage taken from robots.; -15% damage taken from ghouls.; -15% damage taken from insects and mirelurks.; Grants up to 10 % Damage Reduction at Higher Encumberance.; -15% damage taken from animals.; Chameleon; Damage and Energy Resistance increase as health increases.; +4 Perception and Agility while invisible.; Up to +3 to all S.P.E.C.I.A.L. stats except Endurance at low health.; -15% damage taken from super mutants.; Up to +40 maximum health as hunger and thirst meters are filled.; Damage and Energy Resistance increase as health decreases.; Slowly regenerates health while out of combat.

Description

This legendary mod applies the following effect.

Shared

Automatically uses a stimpak at low health.

+10 Damage and Energy Resistance while mutated.

-15% damage taken from Scorched.

Hits have a 10% chance to generate a stealth field for 2 seconds.

Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod.

Reflects up to 10% incoming damage based on the caps you have.

-15% damage taken from humans.

-15% damage taken from robots.

-15% damage taken from ghouls.

-15% damage taken from insects and mirelurks.

Grants up to 10 % Damage Reduction at Higher Encumberance.

-15% damage taken from animals.

Chameleon

Damage and Energy Resistance increase as health increases.

+4 Perception and Agility while invisible.

Up to +3 to all S.P.E.C.I.A.L. stats except Endurance at low health.

-15% damage taken from super mutants.

Up to +40 maximum health as hunger and thirst meters are filled.

Damage and Energy Resistance increase as health decreases.

Slowly regenerates health while out of combat.