Random Legendary Mod (Armor)
1-Star Legendary Effect
Automatically uses a stimpak at low health.; +10 Damage and Energy Resistance while mutated.; -15% damage taken from Scorched.; Hits have a 10% chance to generate a stealth field for 2 seconds.; Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod.; Reflects up to 10% incoming damage based on the caps you have.; -15% damage taken from humans.; -15% damage taken from robots.; -15% damage taken from ghouls.; -15% damage taken from insects and mirelurks.; Grants up to 10 % Damage Reduction at Higher Encumberance.; -15% damage taken from animals.; Chameleon; Damage and Energy Resistance increase as health increases.; +4 Perception and Agility while invisible.; Up to +3 to all S.P.E.C.I.A.L. stats except Endurance at low health.; -15% damage taken from super mutants.; Up to +40 maximum health as hunger and thirst meters are filled.; Damage and Energy Resistance increase as health decreases.; Slowly regenerates health while out of combat.
Description
This legendary mod applies the following effect.
Automatically uses a stimpak at low health.
+10 Damage and Energy Resistance while mutated.
-15% damage taken from Scorched.
Hits have a 10% chance to generate a stealth field for 2 seconds.
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod.
Reflects up to 10% incoming damage based on the caps you have.
-15% damage taken from humans.
-15% damage taken from robots.
-15% damage taken from ghouls.
-15% damage taken from insects and mirelurks.
Grants up to 10 % Damage Reduction at Higher Encumberance.
-15% damage taken from animals.
Chameleon
Damage and Energy Resistance increase as health increases.
+4 Perception and Agility while invisible.
Up to +3 to all S.P.E.C.I.A.L. stats except Endurance at low health.
-15% damage taken from super mutants.
Up to +40 maximum health as hunger and thirst meters are filled.
Damage and Energy Resistance increase as health decreases.
Slowly regenerates health while out of combat.