Bounty Legendary Mods
0-Star Legendary Effect
Chameleon; -15% damage taken from insects and mirelurks.; -15% damage taken from Scorched.; +10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).; Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod.; Increases Damage Reduction up to +6 % as you Fill Your Feral Meter.; -15% damage taken from ghouls.; Grants up to 10 % Damage Reduction at Higher Encumberance.; -15% damage taken from humans.; Damage and Energy Resistance increase as health increases.; Automatically uses a stimpak at low health.; Up to +3 to all S.P.E.C.I.A.L. stats except Endurance at low health.; Up to +40 maximum health as hunger and thirst meters are filled.; Slowly regenerates health while out of combat.; Hits have a 10% chance to generate a stealth field for 2 seconds.; -15% damage taken from robots.; +4 Perception and Agility while invisible.; +10 Damage and Energy Resistance while mutated.; -15% damage taken from animals.; -15% damage taken from super mutants.; Reflects up to 10% incoming damage based on the caps you have.; Damage and Energy Resistance increase as health decreases.
Description
This legendary mod applies the following effect.
Chameleon; -15% damage taken from insects and mirelurks.; -15% damage taken from Scorched.; +10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).; Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod.; Increases Damage Reduction up to +6 % as you Fill Your Feral Meter.; -15% damage taken from ghouls.; Grants up to 10 % Damage Reduction at Higher Encumberance.; -15% damage taken from humans.; Damage and Energy Resistance increase as health increases.; Automatically uses a stimpak at low health.; Up to +3 to all S.P.E.C.I.A.L. stats except Endurance at low health.; Up to +40 maximum health as hunger and thirst meters are filled.; Slowly regenerates health while out of combat.; Hits have a 10% chance to generate a stealth field for 2 seconds.; -15% damage taken from robots.; +4 Perception and Agility while invisible.; +10 Damage and Energy Resistance while mutated.; -15% damage taken from animals.; -15% damage taken from super mutants.; Reflects up to 10% incoming damage based on the caps you have.; Damage and Energy Resistance increase as health decreases.