- Ammo Capacity
- +3
- Armor Penetration
- +50
- Damage
- +75%
- Effect
- +50% damage to robots.
- Effect
- Damage increases as damage resistance decreases, up to +50%.
- Effect
- Restore 2% Health over 2 seconds when you Hit a Target
- Effect
- Up to +50% damage based on the caps you have.
- Effect
- +5 % Damage per Onslaught stack, +9 max stacks.
- Effect
- V.A.T.S. critical hits heal you and your group.
- Effect
- Reduce Your Target's Damage Output by 25% for 5 seconds
- Effect
- +50% damage to Scorched.
- Effect
- Damage Increases up to +40 % as you Fill Your Feral Meter.
- Effect
- +25% AP Cost\n-5 Durability
- Effect
- Target kills makes you go feral faster.
- Effect
- +50% damage to ghouls.
- Effect
- +50% damage to humans.
- Effect
- +5% damage per mutation (up to +25%).
- Effect
- +50% damage when the target is below 40% health.
- Effect
- +50% damage to animals.
- Effect
- +50% damage to insects and mirelurks.
- Effect
- +50% damage to super mutants.
- Effect
- Sniper's
- Effect
- +300% ammo capacity.
- Effect
- +100% damage if the target is at full health.
- Effect
- Damage increases as health decreases, up to +130%.
- Effect
- +50% damage at night.
- Effect
- Up to +40% damage as your hunger and thirst meters are filled.
- Effect
- +10% damage per addiction (up to +50%).
- Effect
- +10 % DMG Per Kill While on Kill Streak.
- Effect
- Damage increases as health increases, up to +25%.
- Sneak Attack Damage
- +100
- Value
- +300%
- Damage to Animals
- 0
- Damage to Ghouls
- 0
- Damage to Humans
- 0
- Damage to Insects
- 0
- Damage to Mirelurks
- 0
- Damage to Robots
- 0
- Damage to Scorched
- 0
- Damage to Super Mutants
- 0
- Execute Damage
- 0
- Max Recoil
- +25%
- Max Spread
- +50%
- Min Recoil
- +25%
- Min Spread
- +50%